From e8e6f89e6854deb3c26a39a103fcacc91af8c8d0 Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Thu, 4 Dec 2008 00:32:33 +0000 Subject: [PATCH] make sure fovcompat clamps fov git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3864 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/rendergl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/rendergl.cpp b/source/src/rendergl.cpp index c1e18bfa..57f18b5d 100644 --- a/source/src/rendergl.cpp +++ b/source/src/rendergl.cpp @@ -433,7 +433,7 @@ VARP(spectfov, 5, 110, 120); void fovcompat(int oldfov) { extern float aspect; - fov = float(atan(tan((PI/180.0f)/2.0f*(float)oldfov/aspect)*aspect)*2.0f*180.0f/PI); + setfvar("fov", atan(tan((PI/180.0f)/2.0f*(float)oldfov/aspect)*aspect)*2.0f*180.0f/PI, true); } COMMAND(fovcompat, ARG_1INT);