bots
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@300 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -283,7 +283,7 @@ void drawhudmodel(int start, int end, float speed, int base)
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{
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sprintf_sd(mdl)("hudguns/%s", hudgunnames[player1->gunselect]);
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rendermodel(mdl, start, end, 0, 1.0f, player1->o.x, player1->o.z, player1->o.y, player1->yaw+90, player1->pitch, false, 1.0f, speed, 0, base);
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};
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};
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void drawhudgun(int w, int h, float aspect, int farplane)
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@@ -377,6 +377,8 @@ void gl_drawframe(int w, int h, float changelod, float curfps)
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xtraverts = 0;
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renderclients();
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//monsterrender();
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BotManager.RenderBots(); // Added by Rick
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renderentities();
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@@ -389,6 +391,12 @@ void gl_drawframe(int w, int h, float changelod, float curfps)
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glDisable(GL_CULL_FACE);
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// Added by Rick: Need todo here because of drawing the waypoints
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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WaypointClass.Think();
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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// end add
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drawhudgun(w, h, aspect, farplane);
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overbright(1);
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