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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@300 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -205,11 +205,11 @@ void save_world(char *mname)
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conoutf("wrote map file %s", (int)cgzname);
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settagareas();
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};
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extern void preparectf(bool cleanonly = false);
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extern void preparectf(bool cleanonly = false);
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void load_world(char *mname) // still supports all map formats that have existed since the earliest cube betas!
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{
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{
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preparectf(true);
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stopifrecording();
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cleardlights();
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