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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1541 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-01-02 19:04:41 +00:00
parent 0ad25973c1
commit e9a9896669
3 changed files with 12 additions and 5 deletions
+10 -4
View File
@@ -209,6 +209,7 @@ void keyrepeat(bool on)
}
VARF(gamespeed, 10, 100, 1000, if(multiplayer()) gamespeed = 100);
VARF(paused, 0, 0, 1, if(multiplayer()) paused = 0);
bool firstrun = false;
static int clockrealbase = 0, clockvirtbase = 0;
@@ -456,10 +457,15 @@ int main(int argc, char **argv)
if(millis<totalmillis) millis = totalmillis;
limitfps(millis, totalmillis);
int elapsed = millis-totalmillis;
curtime = elapsed*gamespeed/100;
//if(curtime>200) curtime = 200;
//else if(curtime<1) curtime = 1;
if(multiplayer(false)) curtime = elapsed;
else
{
static int timeerr = 0;
int scaledtime = elapsed*gamespeed + timeerr;
curtime = scaledtime/100;
timeerr = scaledtime%100;
if(paused) curtime = 0;
}
cleardlights();
if(lastmillis) updateworld(curtime, lastmillis);