new command 'serverdesc' temporary extends the server description

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
ac_stef
2008-08-25 23:31:24 +00:00
parent 55c342768d
commit e9b48b331e
9 changed files with 160 additions and 92 deletions
+41 -35
View File
@@ -10,9 +10,9 @@ VARP(modeacronyms, 0, 0, 1);
flaginfo flaginfos[2];
void mode(int n)
void mode(int n)
{
if(m_mp(n) || !multiplayer()) addmsg(SV_GAMEMODE, "ri", nextmode = n);
if(m_mp(n) || !multiplayer()) addmsg(SV_GAMEMODE, "ri", nextmode = n);
}
COMMAND(mode, ARG_1INT);
@@ -36,7 +36,7 @@ COMMAND(mapname, ARG_NONE);
extern bool c2sinit, senditemstoserver;
void setskin(playerent *pl, uint skin)
{
{
if(!pl) return;
if(pl == player1) c2sinit=false;
const int maxskin[2] = { 3, 5 };
@@ -68,18 +68,18 @@ char *colorping(int ping)
return cping;
}
void newname(const char *name)
void newname(const char *name)
{
if(name[0])
{
c2sinit = false;
c2sinit = false;
filtertext(player1->name, name, false, MAXNAMELEN);
if(!player1->name[0]) s_strcpy(player1->name, "unarmed");
}
else conoutf("your name is: %s", player1->name);
alias("curname", player1->name);
}
int smallerteam()
{
int teamsize[2] = {0, 0};
@@ -143,7 +143,7 @@ void deathstate(playerent *pl)
pl->pitch = pl->roll = 0;
pl->attacking = false;
pl->weaponsel->onownerdies();
if(pl == player1)
{
showscores(showscoresondeath!=0);
@@ -154,7 +154,7 @@ void deathstate(playerent *pl)
}
void spawnstate(playerent *d) // reset player state not persistent accross spawns
{
{
d->respawn();
d->spawnstate(gamemode);
if(d==player1)
@@ -163,7 +163,7 @@ void spawnstate(playerent *d) // reset player state not persistent
setscope(false);
}
}
playerent *newplayerent() // create a new blank player
{
playerent *d = new playerent;
@@ -273,8 +273,8 @@ void moveotherplayers()
struct scriptsleep { int wait; char *cmd; };
vector<scriptsleep> sleeps;
void addsleep(char *msec, char *cmd)
{
void addsleep(char *msec, char *cmd)
{
scriptsleep &s = sleeps.add();
s.wait = atoi(msec)+lastmillis;
s.cmd = newstring(cmd);
@@ -284,13 +284,13 @@ COMMANDN(sleep, addsleep, ARG_2STR);
void updateworld(int curtime, int lastmillis) // main game update loop
{
loopv(sleeps)
loopv(sleeps)
{
if(sleeps[i].wait && lastmillis > sleeps[i].wait)
if(sleeps[i].wait && lastmillis > sleeps[i].wait)
{
execute(sleeps[i].cmd);
delete[] sleeps[i].cmd;
sleeps.remove(i--);
sleeps.remove(i--);
}
}
physicsframe();
@@ -302,8 +302,8 @@ void updateworld(int curtime, int lastmillis) // main game update loop
gets2c();
// Added by Rick: let bots think
if(m_botmode) BotManager.Think();
if(m_botmode) BotManager.Think();
movelocalplayer();
c2sinfo(player1); // do this last, to reduce the effective frame lag
}
@@ -405,7 +405,7 @@ bool tryrespawn()
int respawnmillis = player1->respawnoffset+(m_arena ? 0 : (m_ctf ? 5000 : 2000));
if(lastmillis>respawnmillis)
{
{
player1->attacking = false;
if(m_arena) { hudoutf("waiting for new round to start..."); return false; }
respawnself();
@@ -421,7 +421,7 @@ bool tryrespawn()
// damage arriving from the network, monsters, yourself, all ends up here.
void dodamage(int damage, playerent *pl, playerent *actor, bool gib, bool local)
{
{
if(pl->state != CS_ALIVE || intermission) return;
pl->respawnoffset = pl->lastpain = lastmillis;
@@ -545,7 +545,7 @@ void preparectf(bool cleanonly=false)
loopv(ents)
{
entity &e = ents[i];
if(e.type==CTF_FLAG)
if(e.type==CTF_FLAG)
{
e.spawned = true;
if(e.attr2>2) { conoutf("\f3invalid ctf-flag entity (%i)", i); e.attr2 = 0; }
@@ -573,7 +573,7 @@ void startmap(const char *name) // called just after a map load
// Added by Rick
if(m_botmode) BotManager.BeginMap(name);
else kickallbots();
// End add by Rick
// End add by Rick
clearbounceents();
resetspawns();
if(m_ctf) preparectf();
@@ -617,7 +617,7 @@ COMMAND(suicide, ARG_NONE);
// console and audio feedback
void flagmsg(int flag, int action)
void flagmsg(int flag, int action)
{
flaginfo &f = flaginfos[flag];
if(!f.actor || !f.ack) return;
@@ -658,7 +658,7 @@ void flagmsg(int flag, int action)
case SV_FLAGSCORE:
{
playsound(S_FLAGSCORE, SP_HIGH);
if(firstperson)
if(firstperson)
{
conoutf("\f2you scored");
addmsg(SV_FLAGS, "ri", ++player1->flagscore);
@@ -682,7 +682,7 @@ COMMAND(dropflag, ARG_NONE);
char *votestring(int type, char *arg1, char *arg2)
{
const char *msgs[] = { "kick player %s", "ban player %s", "remove all bans", "set mastermode to %s", "%s autoteam", "force player %s to the enemy team", "give admin to player %s", "load map %s in mode %s", "%s demo recording for the next match", "stop demo recording", "clear all demos"};
const char *msgs[] = { "kick player %s", "ban player %s", "remove all bans", "set mastermode to %s", "%s autoteam", "force player %s to the enemy team", "give admin to player %s", "load map %s in mode %s", "%s demo recording for the next match", "stop demo recording", "clear all demos", "set server description to '%s'"};
const char *msg = msgs[type];
char *out = newstring(_MAXDEFSTR);
out[_MAXDEFSTR] = '\0';
@@ -709,6 +709,9 @@ char *votestring(int type, char *arg1, char *arg2)
case SA_MAP:
s_sprintf(out)(msg, arg1, modestr(atoi(arg2), modeacronyms > 0));
break;
case SA_SERVERDESC:
s_sprintf(out)(msg, arg1);
break;
default:
s_sprintf(out)(msg, arg1, arg2);
break;
@@ -748,6 +751,9 @@ void callvote(int type, char *arg1, char *arg2)
sendstring(arg1, p);
putint(p, nextmode);
break;
case SA_SERVERDESC:
sendstring(arg1, p);
break;
case SA_STOPDEMO:
case SA_REMBANS:
break;
@@ -761,20 +767,20 @@ void callvote(int type, char *arg1, char *arg2)
else conoutf("\f3invalid vote");
}
void scallvote(char *type, char *arg1, char *arg2)
{
if(type)
void scallvote(char *type, char *arg1, char *arg2)
{
if(type)
{
int t = atoi(type);
if(t==SA_MAP) // FIXME
{
string n;
itoa(n, nextmode);
callvote(t, arg1, n);
callvote(t, arg1, n);
}
else callvote(t, arg1, arg2);
else callvote(t, arg1, arg2);
}
}
}
void vote(int v)
{
@@ -792,7 +798,7 @@ void vote(int v)
}
void displayvote(votedisplayinfo *v)
{
{
if(!v) return;
DELETEP(curvote);
curvote = v;
@@ -817,11 +823,11 @@ void callvoteerr(int e)
}
void votecount(int v) { if(curvote && v >= 0 && v < VOTE_NUM) curvote->stats[v]++; }
void voteresult(int v)
{
void voteresult(int v)
{
if(curvote && v >= 0 && v < VOTE_NUM)
{
curvote->result = v;
curvote->result = v;
curvote->millis = lastmillis + 5000;
conoutf("vote %s", v == VOTE_YES ? "passed" : "failed");
if(multiplayer(false)) playsound(v == VOTE_YES ? S_VOTEPASS : S_VOTEFAIL, SP_HIGH);
@@ -887,7 +893,7 @@ playerent *updatefollowplayer(int shiftdirection)
}
vector<playerent *> available;
loopv(players) if(players[i])
loopv(players) if(players[i])
{
if(m_teammode && !isteam(players[i]->team, player1->team)) continue;
if(players[i]->state==CS_DEAD) continue;
@@ -912,7 +918,7 @@ void spectate(int mode) // set new spect mode
showscores(false);
switch(mode)
{
case SM_FOLLOW1ST:
case SM_FOLLOW1ST:
case SM_FOLLOW3RD:
case SM_FOLLOW3RD_TRANSPARENT:
{