higher resolution for waterlevel
Interpret the waterlevel value as tenths of a cube. This makes the waterlevel variable a float value to the user, while the map file still stores an integer value - but now it is interpreted differently - for example, a waterlevel value of 123 now means 12.3 cubes instead of 123. Old map files are converted during loading. Note: the values of waterlevel and hdr.waterlevel need to be in sync. DOCREF waterlevel
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@@ -165,14 +165,14 @@ void render_seg_new(float vx, float vy, float vh, int mip, int x, int y, int xs,
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{
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sqr *v = SWS(s,0,1,mfactor);
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render_flat(s->ftex, xx<<mip, yy<<mip, 1<<mip, s->floor, s, s + 1, v + 1, v, false);
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if(s->floor<hdr.waterlevel && !reflecting) addwaterquad(xx<<mip, yy<<mip, 1<<mip);
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if(s->floor < waterlevel && !reflecting) addwaterquad(xx<<mip, yy<<mip, 1<<mip);
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}
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break;
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case FHF:
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{
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LOOPD
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render_flatdelta(s->ftex, xx<<mip, yy<<mip, 1<<mip, df(s), df(t), df(u), df(v), s, t, u, v, false);
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if(s->floor-s->vdelta/4.0f<hdr.waterlevel && !reflecting) addwaterquad(xx<<mip, yy<<mip, 1<<mip);
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if(s->floor - s->vdelta/4.0f < waterlevel && !reflecting) addwaterquad(xx<<mip, yy<<mip, 1<<mip);
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break;
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}
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}
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