match & flag state fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4609 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -187,7 +187,11 @@ void renderscores(void *menu, bool init)
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if(multiplayer(false))
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{
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serverinfo *s = getconnectedserverinfo();
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if(s) s_sprintf(serverline)("%s:%d %s", s->name, s->port, s->sdesc);
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if(s)
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{
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if(servstate.mastermode > MM_OPEN) s_strcatf(serverline, servstate.mastermode == MM_MATCH ? "M%d " : "P ", servstate.matchteamsize);
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s_strcatf(serverline, "%s:%d %s", s->name, s->port, s->sdesc);
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}
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}
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if(m_teammode)
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