match & flag state fixes

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4609 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
ac_stef
2009-08-08 19:38:45 +00:00
parent 71e190c98c
commit ea6d5b3263
2 changed files with 28 additions and 14 deletions
+5 -1
View File
@@ -187,7 +187,11 @@ void renderscores(void *menu, bool init)
if(multiplayer(false))
{
serverinfo *s = getconnectedserverinfo();
if(s) s_sprintf(serverline)("%s:%d %s", s->name, s->port, s->sdesc);
if(s)
{
if(servstate.mastermode > MM_OPEN) s_strcatf(serverline, servstate.mastermode == MM_MATCH ? "M%d " : "P ", servstate.matchteamsize);
s_strcatf(serverline, "%s:%d %s", s->name, s->port, s->sdesc);
}
}
if(m_teammode)