diff --git a/source/src/renderparticles.cpp b/source/src/renderparticles.cpp index 969ed92a..affcf793 100644 --- a/source/src/renderparticles.cpp +++ b/source/src/renderparticles.cpp @@ -278,7 +278,6 @@ void render_particles(int time) } parttype &pt = parttypes[i]; - if(pt.type!=PT_FIREBALL) continue; float sz = pt.sz*particlesize/100.0f; if(pt.tex>=0) glBindTexture(GL_TEXTURE_2D, parttex[pt.tex]->id);