made soundchannels a persistent var

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2606 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-09-15 02:49:19 +00:00
parent 5811c51c1a
commit eb170f21d3
2 changed files with 25 additions and 8 deletions
+1 -3
View File
@@ -122,10 +122,8 @@ void writeinitcfg()
fprintf(f, "stencilbits %d\n", stencilbits);
fprintf(f, "fsaa %d\n", fsaa);
fprintf(f, "vsync %d\n", vsync);
extern int fullscreen, audio, soundchannels;
fprintf(f, "fullscreen %d\n", fullscreen > 0 ? 1 : 0);
extern int audio;
fprintf(f, "audio %d\n", audio > 0 ? 1 : 0);
fprintf(f, "soundchannels %d\n", soundchannels);
fclose(f);
}