made soundchannels a persistent var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2606 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+1
-3
@@ -122,10 +122,8 @@ void writeinitcfg()
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fprintf(f, "stencilbits %d\n", stencilbits);
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fprintf(f, "fsaa %d\n", fsaa);
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fprintf(f, "vsync %d\n", vsync);
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extern int fullscreen, audio, soundchannels;
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fprintf(f, "fullscreen %d\n", fullscreen > 0 ? 1 : 0);
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extern int audio;
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fprintf(f, "audio %d\n", audio > 0 ? 1 : 0);
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fprintf(f, "soundchannels %d\n", soundchannels);
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fclose(f);
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}
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