crouching

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1419 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2007-11-11 14:20:52 +00:00
parent 9d74fda65d
commit eb81f05ec9
14 changed files with 56 additions and 46 deletions
+5 -6
View File
@@ -333,7 +333,7 @@ void renderclient(playerent *d, char *mdlname, char *vwepname, int tex)
int anim = ANIM_IDLE|ANIM_LOOP;
float speed = 0.0;
vec o(d->o);
o.z -= d->eyeheight;
o.z -= d->dyneyeheight();
int basetime = -((int)(size_t)d&0xFFF);
if(d->state==CS_DEAD)
{
@@ -358,12 +358,11 @@ void renderclient(playerent *d, char *mdlname, char *vwepname, int tex)
}
else if(d->state==CS_EDITING) { anim = ANIM_JUMP|ANIM_END; }
else if(d->state==CS_LAGGED) { anim = ANIM_SALUTE|ANIM_LOOP; }
else if(lastmillis-d->lastpain<300) { anim = ANIM_PAIN; speed = 300.0f/4; varseed += d->lastpain; basetime = d->lastpain; }
else if(lastmillis-d->lastpain<300) { anim = d->crouching ? ANIM_CROUCH_PAIN : ANIM_PAIN; speed = 300.0f/4; varseed += d->lastpain; basetime = d->lastpain; }
else if(!d->onfloor && d->timeinair>50) { anim = ANIM_JUMP|ANIM_END; }
else if(d->gunselect==d->lastattackgun && lastmillis-d->lastaction<300)
{ anim = ANIM_ATTACK; speed = 300.0f/8; basetime = d->lastaction; }
else if(!d->move && !d->strafe) { anim = ANIM_IDLE|ANIM_LOOP; }
else { anim = ANIM_RUN|ANIM_LOOP; speed = 1860/d->maxspeed; }
else if(d->gunselect==d->lastattackgun && lastmillis-d->lastaction<300) { anim = d->crouching ? ANIM_CROUCH_ATTACK : ANIM_ATTACK; speed = 300.0f/8; basetime = d->lastaction; }
else if(!d->move && !d->strafe) { anim = (d->crouching ? ANIM_CROUCH_IDLE : ANIM_IDLE)|ANIM_LOOP; }
else { anim = (d->crouching ? ANIM_CROUCH_WALK : ANIM_RUN)|ANIM_LOOP; speed = 1860/d->maxspeed; }
rendermodel(mdlname, anim, tex, 1.5f, o, d->yaw+90, d->pitch/4, speed, basetime, d, vwepname);
}