From eb9b9c17817ac8e1ac73da47506a2e6d103f90c2 Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Fri, 17 Oct 2008 22:36:53 +0000 Subject: [PATCH] don't set lastaction on death git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3112 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/clientgame.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/clientgame.cpp b/source/src/clientgame.cpp index eee46a36..38e4f949 100644 --- a/source/src/clientgame.cpp +++ b/source/src/clientgame.cpp @@ -150,7 +150,7 @@ void deathstate(playerent *pl) { pl->state = CS_DEAD; pl->spectatemode = SM_DEATHCAM; - pl->respawnoffset = pl->lastpain = pl->lastaction = lastmillis; + pl->respawnoffset = pl->lastpain = lastmillis; pl->move = pl->strafe = 0; pl->pitch = pl->roll = 0; pl->attacking = false;