better master query fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3702 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -85,9 +85,10 @@ string masterpath;
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uchar masterrep[MAXTRANS];
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ENetBuffer masterb;
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// send alive signal to masterserver every hour of uptime
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void updatemasterserver(int millis, const ENetAddress &localaddr)
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{
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if(millis>lastupdatemaster+(60*60*1000) || (millis && !lastupdatemaster)) // send alive signal to masterserver every hour of uptime
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if(!millis || millis/(60*60*1000)!=lastupdatemaster)
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{
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s_sprintfd(path)("%sregister.do?action=add&port=%d", masterpath, localaddr.port);
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s_sprintfd(agent)("AssaultCube Server %d", AC_VERSION);
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@@ -95,7 +96,7 @@ void updatemasterserver(int millis, const ENetAddress &localaddr)
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masterrep[0] = 0;
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masterb.data = masterrep;
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masterb.dataLength = MAXTRANS-1;
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lastupdatemaster = millis;
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lastupdatemaster = millis/(60*60*1000);
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}
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}
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