bot menu fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@405 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -143,7 +143,7 @@ void respawnself()
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void respawn()
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{
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if(player1->state==CS_DEAD && lastmillis>player1->lastaction+(m_teammode ? 5000 : 2000))
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if(player1->state==CS_DEAD && lastmillis>player1->lastaction+(m_ctf ? 5000 : 2000))
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{
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player1->attacking = false;
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if(m_arena) { conoutf("waiting for new round to start..."); return; };
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@@ -448,7 +448,7 @@ void selfdamage(int damage, int actor, dynent *act, bool gib)
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if(player1->state!=CS_ALIVE || editmode || intermission) return;
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damageblend(damage);
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demoblend(damage);
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int ad = damage*30/100;//int ad = damage*(player1->armourtype+1)*20/100; // let armour absorb when possible
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int ad = damage*30/100; // let armour absorb when possible
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if(ad>player1->armour) ad = player1->armour;
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player1->armour -= ad;
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damage -= ad;
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@@ -604,7 +604,8 @@ void startmap(char *name) // called just after a map load
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netmapstart(); //should work
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//monsterclear();
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// Added by Rick
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if(m_botmode) { kickallbots(); BotManager.BeginMap(name); };
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kickallbots();
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if(m_botmode) BotManager.BeginMap(name);
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// else sleepwait = 0;
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// End add by Rick
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projreset();
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@@ -638,11 +639,6 @@ void suicide()
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COMMAND(suicide, ARG_NONE);
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void killdummies()
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{
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loopv(players) if(strcmp(players[i]->name, "dummy") == 0) { players[i]->lastaction = lastmillis; players[i]->health=1; };
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}; COMMAND(killdummies, ARG_NONE);
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// EDIT: AH
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void flagaction(int flag, int action)
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{
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