diff --git a/docs/reference.xml b/docs/reference.xml
index 8683f5b7..7b5fff2c 100644
--- a/docs/reference.xml
+++ b/docs/reference.xml
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Specifies if the AC client process should run under high priority.
@@ -807,7 +810,7 @@
As example, version 1.0 is represented as value 1000.
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Holds the current game mode.
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This section describes gameplay related identifiers.
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+ Starts a map with the mode "Capture the Flag"
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+ ctf ac_mines
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+ Starts a map with the mode "Team Deathmatch"
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+ tdm ac_complex
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+ Starts a map with the mode "Deathmatch"
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+ dm ac_complex
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+ Starts a map with the mode "Co-op edit"
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+ See the co-op edit section in page 4 of the map editing guide for more information.
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+ coop ac_newmap
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+ Starts a map with the mode "Last man standing"
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+ lms ac_complex
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+ Starts a map with the mode "Team survivor"
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+ ts ac_complex
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+ Starts a map with the mode "Pistol frenzy"
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+ pf ac_complex
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+ Starts a map with the mode "Last swiss standing"
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+ lss ac_complex
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+ Starts a map with the mode "One shot, One kill"
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+ osok ac_complex
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+ Starts a map with the mode "Team one shot, One kill"
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+ tosok ac_complex
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Returns 1 if the local player is alive.
@@ -1158,7 +1309,7 @@
Determines if scores should be shown on death.
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Indicates if the footsteps sound should be played
@@ -1693,7 +1844,7 @@
loadnotexture "makke/black.jpg" // any missing texture will show up black
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@@ -1877,7 +2028,7 @@
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@@ -2145,7 +2296,7 @@
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Sets the velocity at which gibs will fly from a victim.
@@ -2153,7 +2304,7 @@
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Sets the team display mode.