diff --git a/docs/reference.xml b/docs/reference.xml index 8683f5b7..7b5fff2c 100644 --- a/docs/reference.xml +++ b/docs/reference.xml @@ -661,6 +661,9 @@ + + + Specifies if the AC client process should run under high priority. @@ -807,7 +810,7 @@ As example, version 1.0 is represented as value 1000. - + Holds the current game mode. @@ -844,6 +847,154 @@ This section describes gameplay related identifiers. + + + Starts a map with the mode "Capture the Flag" + + + + ctf ac_mines + + + + + + + + + + Starts a map with the mode "Team Deathmatch" + + + + tdm ac_complex + + + + + + + + + + + Starts a map with the mode "Deathmatch" + + + + dm ac_complex + + + + + + + + + + Starts a map with the mode "Co-op edit" + + + See the co-op edit section in page 4 of the map editing guide for more information. + + + + + + coop ac_newmap + + + + + + + + + + Starts a map with the mode "Last man standing" + + + + lms ac_complex + + + + + + + + + + Starts a map with the mode "Team survivor" + + + + ts ac_complex + + + + + + + + + + Starts a map with the mode "Pistol frenzy" + + + + pf ac_complex + + + + + + + + + + Starts a map with the mode "Last swiss standing" + + + + lss ac_complex + + + + + + + + + + + Starts a map with the mode "One shot, One kill" + + + + osok ac_complex + + + + + + + + + + Starts a map with the mode "Team one shot, One kill" + + + + tosok ac_complex + + + + + + + + Returns 1 if the local player is alive. @@ -1158,7 +1309,7 @@ Determines if scores should be shown on death. - + Indicates if the footsteps sound should be played @@ -1693,7 +1844,7 @@ loadnotexture "makke/black.jpg" // any missing texture will show up black - + @@ -1877,7 +2028,7 @@ - +
@@ -2145,7 +2296,7 @@ - + Sets the velocity at which gibs will fly from a victim. @@ -2153,7 +2304,7 @@ - + Sets the team display mode.