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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1472 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -291,7 +291,7 @@ void checkplayerloopsounds()
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// sync to model animation
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int basetime = -((int)(size_t)p&0xFFF);
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int time = lastmillis-basetime;
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int speed = 1860/p->maxspeed;
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int speed = int(1860/p->maxspeed);
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// TODO: share with model code
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if(time%speed < footstepalign) playsound(S_FOOTSTEPS, p);
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}
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