From efea0e542e0b4f65142f21a6dc5149988d4496d4 Mon Sep 17 00:00:00 2001 From: driAn Date: Sat, 11 Oct 2008 16:19:56 +0000 Subject: [PATCH] fixed invisible bug git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2940 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/clientgame.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/src/clientgame.cpp b/source/src/clientgame.cpp index 90063502..fde739ee 100644 --- a/source/src/clientgame.cpp +++ b/source/src/clientgame.cpp @@ -678,7 +678,7 @@ void startmap(const char *name) // called just after a map load preparectf(!m_flags); suicided = -1; spawncycle = -1; - if(m_valid(gamemode) && !m_mp(gamemode)) respawnself(); + if(m_mp(gamemode)) respawnself(); else findplayerstart(player1); player1->frags = player1->flagscore = player1->deaths = player1->lifesequence = 0; loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = players[i]->deaths = players[i]->lifesequence = 0;