avoid command overwriting by the accuracy board
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6886 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -793,8 +793,8 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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glOrtho(0, VIRTW*2, VIRTH*2, 0, -1, 1);
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extern int tsens(int x);
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tsens(-2000);
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extern void r_accuracy();
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if (!is_spect) r_accuracy();
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extern void r_accuracy(int h);
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if (!is_spect) r_accuracy(commandh);
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if(!hideconsole) renderconsole();
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formatstring(enginestateinfo)("%d %d %d %d %d", curfps, lod_factor(), nquads, curvert, xtraverts);
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if(showstats)
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