avoid command overwriting by the accuracy board

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6886 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lucas GAUTHERON
2012-09-23 09:53:10 +00:00
parent cc459fea50
commit f15733342c
2 changed files with 9 additions and 9 deletions
+2 -2
View File
@@ -793,8 +793,8 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
glOrtho(0, VIRTW*2, VIRTH*2, 0, -1, 1);
extern int tsens(int x);
tsens(-2000);
extern void r_accuracy();
if (!is_spect) r_accuracy();
extern void r_accuracy(int h);
if (!is_spect) r_accuracy(commandh);
if(!hideconsole) renderconsole();
formatstring(enginestateinfo)("%d %d %d %d %d", curfps, lod_factor(), nquads, curvert, xtraverts);
if(showstats)