From f1e3cfac8307c6cc6d075af5953ba9d2ae749c8b Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Mon, 15 Sep 2008 10:02:31 +0000 Subject: [PATCH] stencil op facing fix git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2623 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/shadow.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/source/src/shadow.cpp b/source/src/shadow.cpp index cc3f5712..a36ebd94 100644 --- a/source/src/shadow.cpp +++ b/source/src/shadow.cpp @@ -340,17 +340,17 @@ void drawstencilshadows() glActiveStencilFace_(GL_BACK); glStencilFunc(GL_ALWAYS, 0, ~0U); - glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP_EXT); + glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP_EXT); glActiveStencilFace_(GL_FRONT); glStencilFunc(GL_ALWAYS, 0, ~0U); - glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP_EXT); + glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP_EXT); } else { glStencilFuncSeparate_(GL_ALWAYS, GL_ALWAYS, 0, ~0U); - glStencilOpSeparate_(GL_BACK, GL_KEEP, GL_KEEP, GL_DECR_WRAP_EXT); - glStencilOpSeparate_(GL_FRONT, GL_KEEP, GL_KEEP, GL_INCR_WRAP_EXT); + glStencilOpSeparate_(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR_WRAP_EXT); + glStencilOpSeparate_(GL_FRONT, GL_KEEP, GL_KEEP, GL_DECR_WRAP_EXT); } startmodelbatches();