akimbo bug fixed; some new bugs added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -645,7 +645,11 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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{
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glLoadIdentity();
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glOrtho(0, VIRTW, VIRTH, 0, -1, 1);
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draw_text("SPECTATING", VIRTW/40, VIRTH/10*7);
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const char *specttext = "SPECTATING";
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if(player1->team == TEAM_SPECT) specttext = "SPECTATOR";
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else if(player1->team == TEAM_CLA_SPECT) specttext = "SPECTATOR(CLA)";
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else if(player1->team == TEAM_RVSF_SPECT) specttext = "SPECTATOR(RVSF)";
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draw_text(specttext, VIRTW/40, VIRTH/10*7);
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if(player1->spectatemode==SM_FOLLOW1ST || player1->spectatemode==SM_FOLLOW3RD || player1->spectatemode==SM_FOLLOW3RD_TRANSPARENT)
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{
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if(players.inrange(player1->followplayercn) && players[player1->followplayercn])
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