osok, hudgun preload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@608 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -40,7 +40,6 @@ void spawnstate(playerent *d) // reset player state not persistent
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if(d==player1)
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{
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gun_changed = true;
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//player1->primary = m_pistol ? GUN_PISTOL : (m_ss ? GUN_SNIPER : player1->nextprimary);
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player1->primary = m_osok ? GUN_SNIPER : player1->nextprimary;
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if(player1->skin!=player1->nextskin)
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{
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@@ -50,6 +49,7 @@ void spawnstate(playerent *d) // reset player state not persistent
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setscope(false);
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};
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equip(d);
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if(m_osok) d->health = 1;
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dblend = 0;
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};
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