From f25b8e5e114e0c2fade6582bab4a7c41ab045fcb Mon Sep 17 00:00:00 2001 From: driAn Date: Sat, 15 Dec 2007 12:10:16 +0000 Subject: [PATCH] [bug 1781221] scoping fov fix git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1453 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/clients2c.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/src/clients2c.cpp b/source/src/clients2c.cpp index 484390ed..7d1f2a31 100644 --- a/source/src/clients2c.cpp +++ b/source/src/clients2c.cpp @@ -250,6 +250,8 @@ void parsemessages(int cn, playerent *d, ucharbuf &p) case SV_SPAWNSTATE: { if(editmode) toggleedit(); + showscores(false); + setscope(false); player1->respawn(); player1->lifesequence = getint(p); player1->health = getint(p); @@ -260,8 +262,6 @@ void parsemessages(int cn, playerent *d, ucharbuf &p) loopi(NUMGUNS) player1->mag[i] = getint(p); player1->state = CS_ALIVE; findplayerstart(player1); - showscores(false); - setscope(false); if(player1->skin!=player1->nextskin) setskin(player1, player1->nextskin); if(m_arena) {