rollback
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@28 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -37,8 +37,6 @@ void renderclient(dynent *d, bool team, char *mdlname, bool hellpig, float scale
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else { n = 14; speed = 1200/d->maxspeed*scale; if(hellpig) speed = 300/d->maxspeed; };
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if(hellpig) { n++; scale *= 32; mz -= 1.9f; };
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rendermodel(mdlname, frame[n], range[n], 0, 1.5f, d->o.x, mz, d->o.y, d->yaw+90, d->pitch/2, team, scale, speed, 0, basetime);
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//rendermd3player(d);
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};
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extern int democlientnum;
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@@ -47,7 +45,7 @@ void renderclients()
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{
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dynent *d;
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loopv(players)
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if((d = players[i]) && (!demoplayback || i!=democlientnum) && players[i] != player1)
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if((d = players[i]) && (!demoplayback || i!=democlientnum))
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{
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if (d->state==CS_DEAD) break; //cheap hack fix of
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@@ -107,14 +105,12 @@ void renderscores()
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scorelines.setsize(0);
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if(!demoplayback) renderscore(player1);
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loopv(players) if(players[i]) renderscore(players[i]);
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BotManager.RenderBotScore(); // Added by Rick: Render Score for bots
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sortmenu(0, scorelines.length());
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if(m_teammode)
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{
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teamsused = 0;
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loopv(players) addteamscore(players[i]);
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if(!demoplayback) addteamscore(player1);
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BotManager.AddBotTeamScore(); // Added by Rick: Add team scores for bots
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teamscores[0] = 0;
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loopj(teamsused)
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{
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