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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@28 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -106,7 +106,7 @@ int texy[MAXTEX];
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string texname[MAXTEX];
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int curtex = 0;
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const int FIRSTTEX = 100; // opengl id = loaded id + FIRSTTEX
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// std 1+, sky 14+, md3s 20+, mdls 30+
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// std 1+, sky 14+, mdls 20+
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const int MAXFRAMES = 2; // increase to allow more complex shader defs
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int mapping[256][MAXFRAMES]; // ( cube texture, frame ) -> ( opengl id, name )
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@@ -370,8 +370,6 @@ void gl_drawframe(int w, int h, float changelod, float curfps)
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xtraverts = 0;
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renderclients();
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//monsterrender();
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BotManager.RenderBots(); // Added by Rick
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renderentities();
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@@ -380,12 +378,6 @@ void gl_drawframe(int w, int h, float changelod, float curfps)
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glDisable(GL_CULL_FACE);
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// Added by Rick: Need todo here because of drawing the waypoints
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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WaypointClass.Think();
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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// end add
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drawhudgun(fovy, aspect, farplane);
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overbright(1);
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