rollback
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@28 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -193,7 +193,7 @@ void md2::render(vec &light, int frame, int range, float x, float y, float z, fl
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hashtable<md2 *> *mdllookup = NULL;
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vector<md2 *> mapmodels;
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const int FIRSTMDL = 30;
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const int FIRSTMDL = 20;
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void delayedload(md2 *m)
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{
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@@ -279,6 +279,5 @@ void rendermodel(char *mdl, int frame, int range, int tex, float rad, float x, f
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};
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*/
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m->render(light, frame, range, x, y, z, yaw, pitch, scale, speed, snap, basetime);
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//testrender(x, y, z, yaw, pitch, 1.0f);
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m->render(light, frame, range, x, y, z, yaw, pitch, scale, speed, snap, basetime);
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};
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