diff --git a/assaultcube.sh b/assaultcube.sh index 4e7bda1c..39fa8351 100755 --- a/assaultcube.sh +++ b/assaultcube.sh @@ -7,7 +7,7 @@ CUBE_DIR=$(dirname $(readlink -f "${0}")) # CUBE_OPTIONS contains any command line options you would like to start Cube with. #CUBE_OPTIONS="-f" -CUBE_OPTIONS="--home=${HOME}/.assaultcube_v1.1b --init" +CUBE_OPTIONS="--home=${HOME}/.assaultcube_v1.1 --init" # SYSTEM_NAME should be set to the name of your operating system. #SYSTEM_NAME=Linux diff --git a/source/src/renderhud.cpp b/source/src/renderhud.cpp index c2d41f7e..8d8d78c1 100644 --- a/source/src/renderhud.cpp +++ b/source/src/renderhud.cpp @@ -885,13 +885,13 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat draw_textf("SCROLL to change player", left, top+80); } - /* */ + /* * / glLoadIdentity(); glOrtho(0, VIRTW*3/2, VIRTH*3/2, 0, -1, 1); const int tbMSGleft = (VIRTW*3/2)*5/6; const int tbMSGtop = (VIRTH*3/2)*7/8; draw_textf("!TEST BUILD!", tbMSGleft, tbMSGtop); - /* */ + / * */ drawscores(); if(!hidespecthud && spectating && player1->spectatemode!=SM_DEATHCAM) {