grenade gravity tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2094 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -273,7 +273,8 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime)
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else // apply gravity
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{
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const float CUBES_PER_METER = 4; // assumes 4 cubes make up 1 meter
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const float GRAVITY = 9.81f/CUBES_PER_METER/1000.0f;
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const float BOUNCE_MASS = 0.5f; // sane default mass of 0.5 kg
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const float GRAVITY = BOUNCE_MASS*9.81f/CUBES_PER_METER/1000.0f;
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bounce->vel.z -= GRAVITY*curtime;
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}
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