grenade gravity tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2094 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -244,7 +244,7 @@ void movebounceents()
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loopv(bounceents) if(bounceents[i])
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{
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bounceent *p = bounceents[i];
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if((p->bouncetype==BT_NADE || p->bouncetype==BT_GIB) && p->applyphysics()) movebounceent(p, 2, false);
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if((p->bouncetype==BT_NADE || p->bouncetype==BT_GIB) && p->applyphysics()) movebounceent(p, 1, false);
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if(!p->isalive(lastmillis))
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{
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p->destroy();
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@@ -546,7 +546,7 @@ grenadeent::grenadeent (playerent *owner, int millis)
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bounceent::millis = lastmillis;
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timetolive = 2000-millis;
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bouncetype = BT_NADE;
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maxspeed = 27.0f;
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maxspeed = 30.0f;
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rotspeed = 6.0f;
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}
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