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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@38 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -25,7 +25,7 @@ bool allowedittoggle()
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return allow;
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};
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VARF(rate, 0, 0, 25000, if(clienthost) enet_host_bandwidth_limit (clienthost, rate, rate));
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VARF(rate, 0, 0, 25000, if(clienthost && (!rate || rate>1000)) enet_host_bandwidth_limit (clienthost, rate, rate));
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void throttle();
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@@ -51,11 +51,11 @@ void connects(char *servername)
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disconnect(1); // reset state
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addserver(servername);
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conoutf("attempting to connect to %s", (int)servername);
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conoutf("attempting to connect to %s", servername);
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ENetAddress address = { ENET_HOST_ANY, CUBE_SERVER_PORT };
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if(enet_address_set_host(&address, servername) < 0)
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{
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conoutf("could not resolve server %s", (int)servername);
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conoutf("could not resolve server %s", servername);
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return;
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};
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