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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@38 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -9,10 +9,10 @@ bool editmode = false;
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block sel =
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{
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variable("selx", 0, 0, 4096, &sel.x, NULL),
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variable("sely", 0, 0, 4096, &sel.y, NULL),
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variable("selxs", 0, 0, 4096, &sel.xs, NULL),
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variable("selys", 0, 0, 4096, &sel.ys, NULL),
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variable("selx", 0, 0, 4096, &sel.x, NULL, false),
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variable("sely", 0, 0, 4096, &sel.y, NULL, false),
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variable("selxs", 0, 0, 4096, &sel.xs, NULL, false),
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variable("selys", 0, 0, 4096, &sel.ys, NULL, false),
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};
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int selh = 0;
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@@ -44,7 +44,7 @@ void toggleedit()
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else
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{
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resettagareas(); // clear trigger areas to allow them to be edited
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player1->health = 100;
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player1->health = 100;
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//put call to clear/restar gamemode
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projreset();
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};
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