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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@38 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2005-10-13 22:12:47 +00:00
parent 5d7a290652
commit f3f6bf158c
16 changed files with 498 additions and 456 deletions
+9 -19
View File
@@ -262,40 +262,30 @@ VAR(fogcolour, 0, 0x8099B3, 0xFFFFFF);
VAR(hudgun,0,1,1);
char *hudgunnames[] = { "hudguns/knife", "hudguns/pistol", "hudguns/shotgun", "hudguns/subgun", "hudguns/sniper", "hudguns/assult", "hudguns/grenade" };
char *hudgunnames[] = { "knife", "semipistol", "shotgun", "subgun", "sniper", "auto", "grenade" };
void drawhudmodel(int start, int end, float speed, int base)
{
rendermodel(hudgunnames[player1->gunselect], start, end, 0, 1.0f, player1->o.x, player1->o.z, player1->o.y, player1->yaw+90, player1->pitch, false, 1.0f, speed, 0, base);
sprintf_sd(mdl)("hudguns/%s", hudgunnames[player1->gunselect]);
rendermodel(mdl, start, end, 0, 1.0f, player1->o.x, player1->o.z, player1->o.y, player1->yaw+90, player1->pitch, false, 1.0f, speed, 0, base);
};
void drawhudgun(float fovy, float aspect, int farplane)
void drawhudgun(int w, int h, float aspect, int farplane)
{
if(!hudgun) return;
if(player1->reloading) return; //temp hack by argh
glEnable(GL_CULL_FACE);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(fovy, aspect, 0.3f, farplane);
gluPerspective((float)100.0f*h/w, aspect, 0.3f, farplane); // fov fixed at 100°
glMatrixMode(GL_MODELVIEW);
//glClear(GL_DEPTH_BUFFER_BIT);
int rtime = reloadtime(player1->gunselect);
if(player1->lastattackgun==player1->gunselect && lastmillis-player1->lastaction<rtime)
{
drawhudmodel(7, 18, rtime/18.0f, player1->lastaction);
}
else
{
drawhudmodel(6, 1, 100, 0);
};
rendermd3gun();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(fovy, aspect, 0.15f, farplane);
gluPerspective((float)fov*h/w, aspect, 0.15f, farplane);
glMatrixMode(GL_MODELVIEW);
glDisable(GL_CULL_FACE);
@@ -378,7 +368,7 @@ void gl_drawframe(int w, int h, float changelod, float curfps)
glDisable(GL_CULL_FACE);
drawhudgun(fovy, aspect, farplane);
drawhudgun(w, h, aspect, farplane);
overbright(1);
int nquads = renderwater(hf);