From f5352ed36ce71420bcbbe9e5d286d318d25789b3 Mon Sep 17 00:00:00 2001 From: Lee Salzman Date: Sat, 24 Mar 2007 18:08:33 +0000 Subject: [PATCH] *** empty log message *** git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@867 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/rendermodel.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/source/src/rendermodel.cpp b/source/src/rendermodel.cpp index 26a33720..33fec4fd 100644 --- a/source/src/rendermodel.cpp +++ b/source/src/rendermodel.cpp @@ -85,7 +85,7 @@ model *loadmodel(const char *name, int i) return m; }; -VAR(dynshadow, 0, 40, 100); +VARP(dynshadow, 0, 40, 100); void rendermodel(char *mdl, int anim, int tex, float rad, float x, float y, float z, float yaw, float pitch, float speed, int basetime, playerent *d, char *vwepmdl, float scale) { @@ -115,7 +115,7 @@ void rendermodel(char *mdl, int anim, int tex, float rad, float x, float y, floa light.y = s->g/ll+of; light.z = s->b/ll+of; - if(d && (anim&ANIM_INDEX)!=ANIM_LYING_DEAD) + if(dynshadow && d && (anim&ANIM_INDEX)!=ANIM_LYING_DEAD) { vec center(x, z, s->floor); if(s->type==FHF) center.z -= s->vdelta/4.0f; @@ -164,12 +164,12 @@ void loadskin(const char *dir, const char *altdir, Texture *&skin, model *m) // void preload_playermodels() { model *playermdl = loadmodel("playermodels"); - if(playermdl) playermdl->genshadows(8.0f, 4.0f); + if(dynshadow && playermdl) playermdl->genshadows(8.0f, 4.0f); loopi(NUMGUNS) { s_sprintfd(vwep)("weapons/%s/world", hudgunnames[i]); model *vwepmdl = loadmodel(vwep); - if(vwepmdl) vwepmdl->genshadows(8.0f, 4.0f); + if(dynshadow && vwepmdl) vwepmdl->genshadows(8.0f, 4.0f); }; };