surv zone now marked on map

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6611 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
sireus
2011-08-23 13:14:42 +00:00
parent 55f5407339
commit f600880f07
2 changed files with 60 additions and 32 deletions
+29 -1
View File
@@ -509,7 +509,7 @@ void recomputecamera()
camera1->pitch = -90;
camera1->yaw = 0;
disableraytable();
disableraytable();
break;
}
case SM_FOLLOW1ST:
@@ -745,6 +745,24 @@ bool minimap = false, minimapdirty = true;
int minimaplastsize = 0;
GLuint minimaptex = 0;
int zonex1 = -1, zoney1 = -1, zonex2 = -1, zoney2 = -1;
void renderzone(float z)
{
glColor4f(0, 1, 0, 0.3f);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glVertex3f(zonex1, zoney1, z);
glVertex3f(zonex2, zoney1, z);
glVertex3f(zonex2, zoney2, z);
glVertex3f(zonex1, zoney2, z);
glEnd();
glDisable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
}
void clearminimap()
{
minimapdirty = true;
@@ -804,6 +822,7 @@ void drawminimap(int w, int h)
renderstrips();
glDepthFunc(GL_LESS);
rendermapmodels();
renderzone(mapdims[7]);
//renderentities();// IMHO better done by radar itself, if at all
resettmu(0);
float hf = hdr.waterlevel-0.3f;
@@ -829,6 +848,15 @@ void cleanupgl()
minimapdirty = true;
}
void drawzone(int x1, int x2, int y1, int y2)
{
zonex1 = x1; zoney1 = y1;
zonex2 = x2; zoney2 = y2;
clearminimap();
}
COMMAND(drawzone, ARG_4INT);
int xtraverts;
VARP(hudgun, 0, 1, 1);