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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@920 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -89,21 +89,21 @@ bool rendermenu()
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}
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int tw = text_width(title);
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if(tw>w) w = tw;
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int step = FONTH/4*5;
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int step = (FONTH*5)/4;
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int h = (mdisp+2)*step;
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int y = (VIRTH-h)/2;
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int x = (VIRTW-w)/2;
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static Texture *menutex = NULL;
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if(!menutex) menutex = textureload("packages/textures/makke/menu.jpg");
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blendbox(x-FONTH*3/2, y-FONTH, x+w+FONTH*3/2, y+h+FONTH, true, menutex->id);
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draw_text(title, x, y);
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if(offset>0) drawarrow(1, x+w+FONTH*3/2-FONTH*5/6, y-FONTH*5/6, FONTH*2/3);
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if(offset+MAXMENU<m.items.length()) drawarrow(0, x+w+FONTH*3/2-FONTH*5/6, y+h+FONTH/6, FONTH*2/3);
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y += FONTH*2;
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draw_text(title, x, y);
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y += step*2;
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if(m.allowinput)
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{
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int bh = y+(m.menusel%MAXMENU)*step;
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blendbox(x-FONTH, bh-10, x+w+FONTH, bh+FONTH+10, false);
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blendbox(x-FONTH, bh-FONTH/6, x+w+FONTH, bh+FONTH+FONTH/6, false);
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}
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loopj(cdisp)
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{
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