From f97dde4f6c7b6b1ee6f77ec0d2b0c9e802c59c1d Mon Sep 17 00:00:00 2001 From: driAn Date: Sun, 27 Jul 2008 10:37:23 +0000 Subject: [PATCH] custom OpenAL Soft 1.4.272 as _secondary_ sound backend git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2220 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- ...penal32_RemoveThisPartToUseOpenAL-Soft.dll} | Bin bin_win32/openal32_readme.txt | 17 +++++++++++++++++ 2 files changed, 17 insertions(+) rename bin_win32/{openal32.dll => openal32_RemoveThisPartToUseOpenAL-Soft.dll} (100%) create mode 100644 bin_win32/openal32_readme.txt diff --git a/bin_win32/openal32.dll b/bin_win32/openal32_RemoveThisPartToUseOpenAL-Soft.dll similarity index 100% rename from bin_win32/openal32.dll rename to bin_win32/openal32_RemoveThisPartToUseOpenAL-Soft.dll diff --git a/bin_win32/openal32_readme.txt b/bin_win32/openal32_readme.txt new file mode 100644 index 00000000..7a5473f6 --- /dev/null +++ b/bin_win32/openal32_readme.txt @@ -0,0 +1,17 @@ +AssaultCube comes with two different OpenAL implementations: + +- OpenAL 2.0.3 (Official) +- OpenAL-Soft 1.4.272 customized + +Both have their pros and cons. By default, the official OpenAL (oalinst.exe) +is installed during setup. If you experience sound problems in AssaultCube +you might want to switch to OpenAL-Soft. This can be done by renaming the file + +openal32_RemoveThisPartToUseOpenAL-Soft.dll + +to + +openal32.dll + +This way, AssaultCube detects this file on startup and loads OpenAL-Soft. Otherwise +it would fall back to the system-wide installed Official OpenAL implementation.