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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@903 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -399,3 +399,39 @@ void clearbounceents()
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loopv(bounceents) if(bounceents[i]) { delete bounceents[i]; bounceents.remove(i); }
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}
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VARP(gibnum, 0, 6, 1000);
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VARP(gibttl, 0, 5000, 15000);
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VARP(gibspeed, 1, 30, 100);
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void addgib(playerent *d)
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{
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if(!d) return;
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playsound(S_GIB, &d->o);
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loopi(gibnum)
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{
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bounceent *p = newbounceent();
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p->owner = d;
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p->millis = lastmillis;
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p->timetolife = gibttl+rnd(10)*100;
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p->bouncestate = GIB;
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p->o = d->o;
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p->o.z -= d->aboveeye;
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p->yaw = (float)rnd(360);
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p->pitch = (float)rnd(360);
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p->maxspeed = 30.0f;
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p->rotspeed = 3.0f;
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const float angle = (float)rnd(360);
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const float speed = (float)gibspeed;
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p->vel.x = sinf(RAD*angle)*rnd(1000)/1000.0f;
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p->vel.y = cosf(RAD*angle)*rnd(1000)/1000.0f;
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p->vel.z = rnd(1000)/1000.0f;
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p->vel.mul(speed/100.0f);
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}
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}
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