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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@903 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -2,8 +2,6 @@
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#include "cube.h"
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extern bool hasoverbright;
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VAR(lightscale,1,4,100);
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void lightray(float bx, float by, persistent_entity &light) // done in realtime, needs to be fast
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