spectfov, weap code restructured
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1800 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -476,7 +476,8 @@ void initsound()
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{
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conoutf("Sound: %s (%s)", alGetString(AL_RENDERER), alGetString(AL_VENDOR));
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conoutf("Driver: %s", alGetString(AL_VERSION));
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alDistanceModel(AL_INVERSE_DISTANCE);
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//alDistanceModel(AL_INVERSE_DISTANCE);
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alDistanceModel(AL_EXPONENT_DISTANCE_CLAMPED);
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nosound = false;
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}
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}
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