demo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@997 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -433,6 +433,7 @@ void attack(bool on)
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{
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if(intermission) return;
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if(editmode) editdrag(on);
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else if(demoplayback && on) shiftdemoplayer(1);
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else if(player1->state==CS_DEAD) respawn();
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else player1->attacking = on;
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}
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@@ -440,7 +441,8 @@ void attack(bool on)
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void jumpn(bool on)
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{
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if(intermission) return;
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if(player1->state==CS_DEAD)
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if(demoplayback && on) demopaused = !demopaused;
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else if(player1->state==CS_DEAD)
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{
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if(on) respawn();
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}
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@@ -474,7 +476,7 @@ void mousemove(int dx, int dy)
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camera1->yaw += (dx/SENSF)*(sensitivity/(float)sensitivityscale);
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camera1->pitch -= (dy/SENSF)*(sensitivity/(float)sensitivityscale)*(invmouse ? -1 : 1);
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fixcamerarange();
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if(camera1!=player1 && player1->state!=CS_DEAD)
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if(camera1!=player1 && player1->state!=CS_DEAD && !demoplayback)
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{
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player1->yaw = camera1->yaw;
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player1->pitch = camera1->pitch;
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