Scoreboard
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1409 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -302,10 +302,10 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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playerent *targetplayer = playerincrosshair();
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bool didteamkill = player1->lastteamkill && player1->lastteamkill + 5000 > lastmillis;
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bool menuvisible = rendermenu();
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bool menu = menuvisible();
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bool command = getcurcommand() ? true : false;
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if(player1->state==CS_ALIVE && !player1->reloading && !didteamkill && !menuvisible)
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if(player1->state==CS_ALIVE && !player1->reloading && !didteamkill && !menu)
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{
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bool drawteamwarning = targetplayer ? (isteam(targetplayer->team, player1->team) && targetplayer->state!=CS_DEAD) : false;
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if(player1->gunselect==GUN_SNIPER && scoped) drawscope();
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@@ -315,7 +315,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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drawequipicons();
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glMatrixMode(GL_MODELVIEW);
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if(!menuvisible && !hideradar) drawradar(w, h);
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if(!menu && !hideradar) drawradar(w, h);
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else drawteamicons(w, h);
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glMatrixMode(GL_PROJECTION);
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@@ -328,7 +328,8 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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glOrtho(0, VIRTW*2, VIRTH*2, 0, -1, 1);
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renderconsole();
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if(command) renderdoc(40, VIRTH);
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if(menu) rendermenu();
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else if(command) renderdoc(40, VIRTH);
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if(!hidestats)
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{
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const int left = (VIRTW-225-10)*2, top = (VIRTH*7/8)*2;
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