Scoreboard

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1409 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2007-11-04 14:18:01 +00:00
parent 580b1cf5b0
commit fe528cd1da
9 changed files with 228 additions and 130 deletions
+74 -52
View File
@@ -11,22 +11,40 @@ void showscores(bool on)
COMMAND(showscores, ARG_DOWN);
struct sline { string s; };
static vector<sline> scorelines;
static string modeline, teamline;
struct sline
{
string s;
color *bgcolor;
sline() : bgcolor(NULL) {}
};
void renderscore(void *menu, playerent *d, int cn)
static vector<sline> scorelines;
struct teamscore
{
const char *status = "";
if(d->clientrole==CR_MASTER) status = "\f0";
else if(d->clientrole==CR_ADMIN) status = "\f3";
else if(d->state==CS_DEAD) status = "\f4";
s_sprintfd(lag)("%d", d->plag);
string &s = scorelines.add().s;
int deaths = d->lifesequence + (d->state==CS_DEAD ? 1 : 0);
if(m_ctf) s_sprintf(s)("%d\t%d\t%d\t%s\t%s\t%s\t%s%s\t%d", d->flagscore, d->frags, deaths, d->state==CS_LAGGED ? "LAG" : lag, colorping(d->ping), d->team, status, colorname(d), cn);
else if(m_teammode) s_sprintf(s)("%d\t%d\t%s\t%s\t%s\t%s%s\t%d", d->frags, deaths, d->state==CS_LAGGED ? "LAG" : lag, colorping(d->ping), m_teammode ? d->team : "", status, colorname(d), cn);
else s_sprintf(s)("%d\t%d\t%s\t%s\t%s%s\t%d", d->frags, deaths, d->state==CS_LAGGED ? "LAG" : lag, colorping(d->ping), status, colorname(d), cn);
int team, frags, deaths, flagscore;
vector<playerent *> teammembers;
teamscore(int t) : team(t), frags(0), deaths(0), flagscore(0) {}
void addscore(playerent *d)
{
if(!d) return;
teammembers.add(d);
frags += d->frags;
deaths += d->deaths();
if(m_ctf) flagscore += d->flagscore;
}
};
static int teamscorecmp(const teamscore *x, const teamscore *y)
{
if(x->flagscore > y->flagscore) return -1;
if(x->flagscore < y->flagscore) return 1;
if(x->frags > y->frags) return -1;
if(x->frags < y->frags) return 1;
if(x->deaths < y->deaths) return -1;
if(x->deaths > y->deaths) return 1;
return x->team > y->team;
}
static int scorecmp(const playerent **x, const playerent **y)
@@ -40,48 +58,42 @@ static int scorecmp(const playerent **x, const playerent **y)
return strcmp((*x)->name, (*y)->name);
}
struct teamscore
void renderscore(void *menu, playerent *d)
{
char *team;
int score, flagscore;
teamscore() {}
teamscore(char *s, int n, int f = 0) : team(s), score(n), flagscore(f) {}
};
static int teamscorecmp(const teamscore *x, const teamscore *y)
{
if(x->flagscore > y->flagscore) return -1;
if(x->flagscore < y->flagscore) return 1;
if(x->score > y->score) return -1;
if(x->score < y->score) return 1;
return strcmp(x->team, y->team);
const char *status = "";
if(d->clientrole==CR_MASTER) status = "\f0";
else if(d->clientrole==CR_ADMIN) status = "\f3";
else if(d->state==CS_DEAD) status = "\f4";
s_sprintfd(lag)("%d", d->plag);
sline &line = scorelines.add();
line.bgcolor = NULL;
string &s = line.s;
if(m_ctf) s_sprintf(s)("%d\t%d\t%d\t%s\t%s\t%d\t%s%s", d->flagscore, d->frags, d->deaths(), d->state==CS_LAGGED ? "LAG" : lag, colorping(d->ping), d->clientnum, status, colorname(d));
else if(m_teammode) s_sprintf(s)("%d\t%d\t%s\t%s\t%d\t%s%s", d->frags, d->deaths(), d->state==CS_LAGGED ? "LAG" : lag, colorping(d->ping), d->clientnum, status, colorname(d));
else s_sprintf(s)("%d\t%d\t%s\t%s\t%d\t%s%s", d->frags, d->deaths(), d->state==CS_LAGGED ? "LAG" : lag, colorping(d->ping), d->clientnum, status, colorname(d));
}
vector<teamscore> teamscores;
void addteamscore(playerent *d)
void renderteamscore(void *menu, teamscore *t)
{
if(!d || !d->team[0]) return;
loopv(teamscores) if(!strcmp(teamscores[i].team, d->team))
{
teamscores[i].score += d->frags;
if(m_ctf) teamscores[i].flagscore += d->flagscore;
return;
}
teamscores.add(teamscore(d->team, d->frags, m_ctf ? d->flagscore : 0));
sline &line = scorelines.add();
if(m_teammode) s_sprintf(line.s)("%d\t%d\t\t\t\t%s\t\t(%d players)", t->frags, t->deaths, team_string(t->team), t->teammembers.length());
static color teamcolors[2] = { color(1, 0, 0, 0.2f), color(0, 0, 1, 0.2f) };
line.bgcolor = &teamcolors[t->team];
loopv(t->teammembers) renderscore(menu, t->teammembers[i]);
}
void renderscores(void *menu, bool init)
{
static string modeline, serverline;
modeline[0] = '\0';
teamline[0] = '\0';
serverline[0] = '\0';
scorelines.setsize(0);
vector<playerent *> scores;
scores.add(player1);
loopv(players) if(players[i]) scores.add(players[i]);
scores.sort(scorecmp);
loopv(scores) renderscore(menu, scores[i], scores[i]->clientnum);
if(init)
{
@@ -95,6 +107,7 @@ void renderscores(void *menu, bool init)
s_strcat(modeline, ": ");
s_strcat(modeline, getclientmap());
}
extern int minutesremaining;
if((gamemode>1 || (gamemode==0 && multiplayer(false))) && minutesremaining >= 0)
{
@@ -106,22 +119,31 @@ void renderscores(void *menu, bool init)
}
}
if(multiplayer(false))
{
serverinfo *s = getconnectedserverinfo();
if(s) s_sprintf(serverline)("%s:%d -- %s", s->name, s->port, s->sdesc);
}
if(m_teammode)
{
teamscores.setsize(0);
loopv(players) addteamscore(players[i]);
addteamscore(player1);
teamscores.sort(teamscorecmp);
loopv(teamscores)
teamscore teamscores[2] = { teamscore(0), teamscore(1) };
teamscores[team_int(player1->team)].addscore(player1);
loopv(players)
{
string s;
if(m_ctf) s_sprintf(s)("[ %s: %d flags %d frags ]", teamscores[i].team, teamscores[i].flagscore, teamscores[i].score);
else s_sprintf(s)("[ %s: %d ]", teamscores[i].team, teamscores[i].score);
s_strcat(teamline, s);
if(!players[i]) continue;
teamscores[team_int(players[i]->team)].addscore(players[i]);
}
loopi(2) renderteamscore(menu, &teamscores[i]);
}
else
{
loopv(scores) renderscore(menu, scores[i]);
}
loopv(scorelines) menumanual(menu, i, scorelines[i].s);
menuheader(menu, modeline, teamline);
loopv(scorelines) menumanual(menu, i, scorelines[i].s, NULL, scorelines[i].bgcolor);
menuheader(menu, modeline, serverline);
refreshservers(NULL, init); // update server stats
}