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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1214 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -674,17 +674,23 @@ void gl_drawframe(int w, int h, float changelod, float curfps)
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xtraverts = 0;
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startmodelbatches();
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renderentities();
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endmodelbatches();
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readmatrices();
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readdepth(w, h, worldpos);
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startmodelbatches();
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renderclients();
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endmodelbatches();
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if(player1->state==CS_ALIVE) readdepth(w, h, hitpos);
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startmodelbatches();
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renderbounceents();
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endmodelbatches();
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// Added by Rick: Need todo here because of drawing the waypoints
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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WaypointClass.Think();
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