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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1214 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-08-08 05:31:34 +00:00
parent cc3b7589bc
commit ff0501d424
12 changed files with 223 additions and 54 deletions
+7 -1
View File
@@ -674,17 +674,23 @@ void gl_drawframe(int w, int h, float changelod, float curfps)
xtraverts = 0;
startmodelbatches();
renderentities();
endmodelbatches();
readmatrices();
readdepth(w, h, worldpos);
startmodelbatches();
renderclients();
endmodelbatches();
if(player1->state==CS_ALIVE) readdepth(w, h, hitpos);
startmodelbatches();
renderbounceents();
endmodelbatches();
// Added by Rick: Need todo here because of drawing the waypoints
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
WaypointClass.Think();