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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1214 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -394,7 +394,7 @@ void renderbounceents()
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bounceent *p = bounceents[i];
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if(!p) continue;
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string model;
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float z = p->o.z;
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vec o(p->o);
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switch(p->bouncestate)
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{
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@@ -410,13 +410,13 @@ void renderbounceents()
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if(t>p->timetolife-2000)
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{
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t -= p->timetolife-2000;
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z -= t*t/4000000000.0f*t;
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o.z -= t*t/4000000000.0f*t;
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}
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break;
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}
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}
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path(model);
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rendermodel(model, ANIM_MAPMODEL|ANIM_LOOP, 0, 1.1f, p->o.x, p->o.y, z, p->yaw+90, p->pitch);
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rendermodel(model, ANIM_MAPMODEL|ANIM_LOOP, 0, 1.1f, o, p->yaw+90, p->pitch);
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}
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}
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