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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1243 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-08-15 04:33:14 +00:00
parent 55992a18b4
commit ffbeebb75b
+3 -3
View File
@@ -73,7 +73,7 @@ uchar *stripheader(uchar *b)
ENetSocket mssock = ENET_SOCKET_NULL;
ENetAddress msaddress = { ENET_HOST_ANY, ENET_PORT_ANY };
ENetAddress masterserver = { ENET_HOST_ANY, 80 };
int lastupdmaster = 0;
int lastupdatemaster = 0;
string masterbase;
string masterpath;
uchar masterrep[MAXTRANS];
@@ -81,7 +81,7 @@ ENetBuffer masterb;
void updatemasterserver(int millis)
{
if(millis/(60*60*1000)!=lastupdmaster) // send alive signal to masterserver every hour of uptime
if(millis/(60*60*1000)!=lastupdatemaster) // send alive signal to masterserver every hour of uptime
{
s_sprintfd(path)("%sregister.do?action=add", masterpath);
s_sprintfd(agent)("AssaultCube Server %d", AC_VERSION);
@@ -89,7 +89,7 @@ void updatemasterserver(int millis)
masterrep[0] = 0;
masterb.data = masterrep;
masterb.dataLength = MAXTRANS-1;
lastupdmaster = millis/(60*60*1000);
lastupdatemaster = millis/(60*60*1000);
}
}