hitsound 2
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7595 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
+11
-7
@@ -406,13 +406,17 @@ void hit(int damage, playerent *d, playerent *at, const vec &vel, int gun, bool
|
||||
{
|
||||
if(d==player1 || d->type==ENT_BOT || !m_mp(gamemode)) d->hitpush(damage, vel, at, gun);
|
||||
|
||||
// if(at!=player1 && d==player1)
|
||||
// {
|
||||
// extern int hitsound;
|
||||
// extern int lasthit;
|
||||
// if(hitsound && lasthit != lastmillis) audiomgr.playsound(S_HITSOUND);
|
||||
// lasthit = lastmillis;
|
||||
// }
|
||||
if(at == player1 && d != player1)
|
||||
{
|
||||
extern int hitsound;
|
||||
extern int lasthit;
|
||||
if(hitsound == 2 && lasthit != lastmillis)
|
||||
{
|
||||
defformatstring(hitsnd)("sound %d %d;", S_HITSOUND, SP_HIGHEST);
|
||||
addsleep(60, hitsnd);
|
||||
}
|
||||
lasthit = lastmillis;
|
||||
}
|
||||
|
||||
if(!m_mp(gamemode)) dodamage(damage, d, at, gun, gib);
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user