8 Commits
Author SHA1 Message Date
ac-stef 2448e90bf2 convmap changes
new tool: list media sources
new stage: check vantage points
new: add single map from menu
new: option to abort maps on stage errors

fixed: make sure, player is alive (to be able to enter edit mode) during
conversions
2017-06-16 16:05:03 +02:00
ac-stef d7277c1aa4 fix permissions for some edit commands
- always allow read-only edittextureslot, editmapmodelslot and
  editmapsoundslot
- allow setvantagepoint when editing offline or spectating offline
- new var editing_sp: 1 during edit mode in singleplayer (offline)
- additional menus for read-only access to map config slots
- new bonus edit scripts: selectmiddle and unclipentclippedmodels

DOCREF edittextureslot editmapmodelslot editmapsoundslot setvantagepoint
DOCREF editing_sp
2017-06-14 16:33:58 +02:00
ac-stef 7948212234 add radio buttons and simplify sliders
- omit step size for sliders with value descriptions
- optionally auto-determine max value by list length

  menuitemslider text min max value display action wrap
  menuitemradio text min max value display action

    text: menu item text
    min: min value
    max: max value (or optionally -1 and set by display string length)
    value: initial value
    display: list of value descriptions or value step size
    action: executed on value changes (new value in arg1)
    wrap: if 1, wrap slider around (radio buttons always wrap)

DOCREF menuitemslider menuitemradio
2017-06-06 13:17:20 +02:00
ac-stef 2f99b368f0 allow mnemonics for execution context levels
scriptcontext and isolatecontext now allow plain text mnemonics for
context level arguments (one of CORE, CFG, PROMPT, MAPCFG, MDLCFG)

also:

- cleanup (some dead code and dead prototypes removed)
- some stuff renamed
- script errors now show context levels
- conc is no longer thread-safe (but slightly faster)

DOCREF scriptcontext isolatecontext
2017-05-18 16:19:01 +02:00
ac-stef deafcaab00 add batch map conversion stage to find stray entities
find entities in the middle of 8x8 solid cubes

removed a few ents from depot and venison
2017-05-06 19:37:36 +02:00
ac-stef 5eec79d792 add batch map conversion stage to find some unnecessary heightfields
In old versions of AC it was necessary to trick with heightfields to raise
a pickup entity. However, for quite some time now, pickups can be raised
by attribute.

This additional stage for convmap finds pickup entities where the
heightfield is most probably unnecessary. Fixing is manual work, though.

Updated those pickups on 16 maps.

Also fixed a playerstart on desert3
2017-05-06 00:52:31 +02:00
ac-stef b650fca2ca persistidents cleanup
Restore the old persistidents system from AC 1.0, since it's working as
intended - if used properly.

As a reminder:

  * aliases created by "const" and "tempalias" are never persistent
  * aliases created or altered by "alias" or "=" become persistent, if
    the persistidents flag is set during that operation
  * persistidents if false during the execution of almost all config files
    during game start - those files can create aliases with default values
    which will not be persistent (until changed later while the flag is
    set)
  * before saved.cfg is executed, the flag is set and stays set all
    throughout the game - which means, that all changes (from menus, for
    example) will change the altered alias to "persistent"
  * exceptions for map or model config files are unnecessary, since those
    run restricted and can't create aliases anyway
  * exceptions are necessary for "late run" config files like those in
    config/opt/

The new command "persistidents" may be used to manually set or clear the
flag. It also returns the current state of the flag. If used in a config
file, the flag is restored to its original value when the file ends
execution.

In short: only late-run config files (meaning: run after saved.cfg was
restored) may need to manually set/reset the flag. Use const and tempalias
where appropriate and clear persistidents before creating an alias with a
not-to-save default value that may be changed and made persistent later.

DOCREF persistidents
2017-05-05 15:50:59 +02:00
ac-stef c5065cddaa add batch map conversion tools and more editing scripts
convmap is a toolset to convert hundreds of maps mostly automatically
to map format 10. Old media paths from akimbo and from before AC 1.2 are
automatically converted to AC 1.2 and akimbo2 paths.

The additional editing scripts mostly help with further optimisation of
existing maps (mainly to reduce the number of clipped entities).

If convmap is loaded after mapeditscripts, one additional conversion
stage is unlocked.
2016-11-07 16:57:18 +01:00