* strip unused mapmodel, texture and sound slots from config files
* clip stair mapmodels with sloped clip entities
* remove double clipping
dev_douze has been replaced by a version from the AC 1.0 era, including
flag bases - but with no team spawns. Corners now utilise higher mips
where possible.
dev_stellar has not been optimised.
* renamed (temporarily) to dev_*
* embedded all config files
* changed as many clip entities to tagged clips as possible
On ac_toxic and ac_venison all other clip entities also have been
optimised. Some bugs and unnecessary quirks on venison have been removed.
* toxic now uses 135 clipped entities (instead of 221)
* venison now uses 115 clipped entities (instead of 393)