driAn
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0bb3c9de29
|
fixed mem leaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2726 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-21 18:05:38 +00:00 |
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driAn
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55fd517b0b
|
fixed epic fail in compression, different interface, working lzw test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2725 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-21 16:48:04 +00:00 |
|
driAn
|
338bcfc322
|
compression test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2724 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-21 16:07:28 +00:00 |
|
driAn
|
24166726d8
|
LZW compression
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2723 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-21 15:49:25 +00:00 |
|
Lee Salzman
|
990dfdabb8
|
tweaked grenade light time
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2721 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 22:32:07 +00:00 |
|
Lee Salzman
|
b3bfd08c23
|
silence missing AL_SEC_OFFSET errors
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2720 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 22:17:27 +00:00 |
|
Lee Salzman
|
0c9af4991b
|
ati_mda_bug var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2719 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 21:40:21 +00:00 |
|
Lee Salzman
|
bd509d2e9e
|
fixed flag display in edit mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2718 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 19:43:59 +00:00 |
|
Lee Salzman
|
5565403eaa
|
disabling broken process priority stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2716 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 18:19:59 +00:00 |
|
Lee Salzman
|
bbb2b4e81b
|
better error reporting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2715 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 17:48:57 +00:00 |
|
Lee Salzman
|
a0b8295182
|
VC fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 17:21:27 +00:00 |
|
Lee Salzman
|
c01d40f4ab
|
don't spectate spectators
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2713 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 16:46:44 +00:00 |
|
Lee Salzman
|
2bb4ac8efd
|
const tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2708 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-19 06:30:44 +00:00 |
|
Lee Salzman
|
49281f9cf7
|
adjusted grenade light
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2706 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-19 00:41:21 +00:00 |
|
driAn
|
5521df438e
|
oldbonus prio fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2704 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 22:47:33 +00:00 |
|
driAn
|
d718f48704
|
smarter sound scheduling algorithm, tweaked priorities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 22:46:31 +00:00 |
|
ac_stef
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1cbb6a7969
|
game mode description line
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2702 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 22:45:43 +00:00 |
|
driAn
|
ffc26bfe30
|
stop() and velocity(0) in source reset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2700 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 21:20:04 +00:00 |
|
Lee Salzman
|
d43a9c65f6
|
dupliacte zero check
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2698 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 20:04:38 +00:00 |
|
driAn
|
524dbf22be
|
sbuffer deletion fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2697 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 19:12:54 +00:00 |
|
Lee Salzman
|
19d86ab448
|
set sbuffer id to 0 after unload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2696 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 18:59:21 +00:00 |
|
Lee Salzman
|
4cdf2ad352
|
sbuffer unload fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2695 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 18:57:30 +00:00 |
|
ac_stef
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60ec9e1bf0
|
sort empty servers to the end of the list
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2694 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 18:48:35 +00:00 |
|
Lee Salzman
|
71d966bd63
|
duplicate connection fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2693 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 17:28:41 +00:00 |
|
ac_stef
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b5ae415ad5
|
sort servers by ping first
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2692 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 17:16:31 +00:00 |
|
Lee Salzman
|
7f33bb0da1
|
lastmillis -> totalmillis
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2691 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 16:59:21 +00:00 |
|
Lee Salzman
|
0beed9c452
|
arena spawning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 09:18:33 +00:00 |
|
Lee Salzman
|
ccc7eea832
|
find default playerstart on map changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2689 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 08:50:13 +00:00 |
|
Lee Salzman
|
b4b74dd809
|
softened gun lights
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2688 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 08:09:53 +00:00 |
|
Lee Salzman
|
98e8cdb8c9
|
experimenting with dynamic lights on guns
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2687 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 07:58:16 +00:00 |
|
Lee Salzman
|
3c97c8fe49
|
command name fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2686 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 07:03:11 +00:00 |
|
Lee Salzman
|
86686dcecc
|
added dynlight checkbox
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2685 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 07:00:50 +00:00 |
|
Lee Salzman
|
8bd1a526a6
|
sky rendering optimization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2684 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 06:35:05 +00:00 |
|
Lee Salzman
|
3180d7641a
|
fullbright fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2683 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 06:25:30 +00:00 |
|
Lee Salzman
|
96f8444616
|
more comparison commands
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2682 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 06:04:39 +00:00 |
|
Lee Salzman
|
6856bbbd5c
|
removing unnecessary side check
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2680 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 03:43:44 +00:00 |
|
Lee Salzman
|
e7f754505b
|
avoid second rendering pass when possible
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2679 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 03:13:49 +00:00 |
|
Lee Salzman
|
5cf26f7a23
|
workaround for older versions of libvorbisfile
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2678 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 03:07:18 +00:00 |
|
Lee Salzman
|
a41fe0c7ef
|
clarification in bug comment
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2676 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 02:37:33 +00:00 |
|
Lee Salzman
|
4eee8e7923
|
fix for ati stenciling bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2675 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 02:29:08 +00:00 |
|
Lee Salzman
|
53fd38c71b
|
avoiding GL_POLYGON in immediate mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2674 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 02:15:28 +00:00 |
|
Lee Salzman
|
a0c6318eea
|
backported polygon offset replacement from sauer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2673 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 01:43:44 +00:00 |
|
Lee Salzman
|
ff25419d96
|
light cache lookup fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2671 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-17 21:45:23 +00:00 |
|
Lee Salzman
|
70b5088e0e
|
color array invalidation fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2670 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 21:35:10 +00:00 |
|
Lee Salzman
|
e6a4c3825b
|
shadow pitch fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2669 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-17 21:27:46 +00:00 |
|
Lee Salzman
|
f649244a94
|
VC warning fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2667 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 09:08:08 +00:00 |
|
Lee Salzman
|
66a83167a0
|
batch dynlight processing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2666 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-17 08:10:05 +00:00 |
|
Lee Salzman
|
56191aa2be
|
fixed dynlights to actually work
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2664 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 07:13:35 +00:00 |
|
Lee Salzman
|
d4fd8b6440
|
vertex lighting bug fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2658 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 03:36:59 +00:00 |
|
Lee Salzman
|
b76491d06e
|
vertex lighting option for mapmodels
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 03:34:58 +00:00 |
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