Lee Salzman
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1a1c76c17e
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menu stack cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2752 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-24 22:19:08 +00:00 |
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Lee Salzman
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f9f7080a76
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console scale fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2751 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-24 22:18:24 +00:00 |
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Lee Salzman
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adcaf25e1b
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spawning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2750 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-24 21:32:16 +00:00 |
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Lee Salzman
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f6bb4b796a
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better handling of load_world errors
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2749 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-24 20:53:57 +00:00 |
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Lee Salzman
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3b1dd95842
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made console toggling configurable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2748 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-24 20:21:27 +00:00 |
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Lee Salzman
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45939a23c5
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source owner release fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2743 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-24 04:27:55 +00:00 |
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Lee Salzman
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58fee047f9
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menu closing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2742 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-24 03:56:45 +00:00 |
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driAn
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672347af13
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implemented source reservation per priority-level in sound scheduler: aborting early is better than reassigning during playback
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2740 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-23 22:08:15 +00:00 |
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Lee Salzman
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3b906f56ca
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pch shuffling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2739 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-23 21:03:36 +00:00 |
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driAn
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983b87d93c
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useful debugging macros, sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2738 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-23 20:55:25 +00:00 |
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driAn
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7c96e0252f
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restrict number of chars in inputbox
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2737 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-23 18:58:14 +00:00 |
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driAn
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cbca3399a6
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restrict lzw dict to 4096 entries (maxfieldsize=12bits)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2734 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-22 20:14:17 +00:00 |
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driAn
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009bde54f4
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fixed size_t warnings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2733 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-22 18:15:45 +00:00 |
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driAn
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de22c926f5
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fully working LZW implementation, perf tests, commands: testlzw, testbitbuf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2732 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-22 17:59:38 +00:00 |
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Lee Salzman
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fe7ce749ed
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allow restoring old server sort behavior
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2729 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-22 09:46:01 +00:00 |
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driAn
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b261ff2172
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more robust lzw test, still finds corruptions :(
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2727 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-21 18:25:19 +00:00 |
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driAn
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0bb3c9de29
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fixed mem leaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2726 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-21 18:05:38 +00:00 |
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driAn
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55fd517b0b
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fixed epic fail in compression, different interface, working lzw test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2725 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-21 16:48:04 +00:00 |
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driAn
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338bcfc322
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compression test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2724 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-21 16:07:28 +00:00 |
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driAn
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24166726d8
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LZW compression
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2723 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-21 15:49:25 +00:00 |
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Lee Salzman
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990dfdabb8
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tweaked grenade light time
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2721 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 22:32:07 +00:00 |
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Lee Salzman
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b3bfd08c23
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silence missing AL_SEC_OFFSET errors
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2720 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 22:17:27 +00:00 |
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Lee Salzman
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0c9af4991b
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ati_mda_bug var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2719 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 21:40:21 +00:00 |
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Lee Salzman
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bd509d2e9e
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fixed flag display in edit mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2718 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 19:43:59 +00:00 |
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Lee Salzman
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5565403eaa
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disabling broken process priority stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2716 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 18:19:59 +00:00 |
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Lee Salzman
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bbb2b4e81b
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better error reporting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2715 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 17:48:57 +00:00 |
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Lee Salzman
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a0b8295182
|
VC fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 17:21:27 +00:00 |
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Lee Salzman
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c01d40f4ab
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don't spectate spectators
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2713 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 16:46:44 +00:00 |
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Lee Salzman
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2bb4ac8efd
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const tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2708 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-19 06:30:44 +00:00 |
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Lee Salzman
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49281f9cf7
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adjusted grenade light
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2706 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-19 00:41:21 +00:00 |
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driAn
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5521df438e
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oldbonus prio fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2704 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 22:47:33 +00:00 |
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driAn
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d718f48704
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smarter sound scheduling algorithm, tweaked priorities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 22:46:31 +00:00 |
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ac_stef
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1cbb6a7969
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game mode description line
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2702 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 22:45:43 +00:00 |
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driAn
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ffc26bfe30
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stop() and velocity(0) in source reset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2700 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 21:20:04 +00:00 |
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Lee Salzman
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d43a9c65f6
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dupliacte zero check
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2698 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 20:04:38 +00:00 |
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driAn
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524dbf22be
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sbuffer deletion fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2697 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 19:12:54 +00:00 |
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Lee Salzman
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19d86ab448
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set sbuffer id to 0 after unload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2696 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 18:59:21 +00:00 |
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Lee Salzman
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4cdf2ad352
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sbuffer unload fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2695 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 18:57:30 +00:00 |
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ac_stef
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60ec9e1bf0
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sort empty servers to the end of the list
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2694 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 18:48:35 +00:00 |
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Lee Salzman
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71d966bd63
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duplicate connection fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2693 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 17:28:41 +00:00 |
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ac_stef
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b5ae415ad5
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sort servers by ping first
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2692 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 17:16:31 +00:00 |
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Lee Salzman
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7f33bb0da1
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lastmillis -> totalmillis
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2691 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 16:59:21 +00:00 |
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Lee Salzman
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0beed9c452
|
arena spawning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 09:18:33 +00:00 |
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Lee Salzman
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ccc7eea832
|
find default playerstart on map changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2689 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 08:50:13 +00:00 |
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Lee Salzman
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b4b74dd809
|
softened gun lights
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2688 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 08:09:53 +00:00 |
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Lee Salzman
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98e8cdb8c9
|
experimenting with dynamic lights on guns
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2687 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 07:58:16 +00:00 |
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Lee Salzman
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3c97c8fe49
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command name fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2686 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 07:03:11 +00:00 |
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Lee Salzman
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86686dcecc
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added dynlight checkbox
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2685 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 07:00:50 +00:00 |
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Lee Salzman
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8bd1a526a6
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sky rendering optimization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2684 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 06:35:05 +00:00 |
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Lee Salzman
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3180d7641a
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fullbright fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2683 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 06:25:30 +00:00 |
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