Alejandro V. Garcia
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201ba99c79
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dbghbox, was this originally intended for demo playback only?
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5227 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-25 06:30:55 +00:00 |
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Rafael Barreto
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51912a872f
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testing: making the shots pass over the shoulder (lets see if affect the gameplay... if so, we undo it)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4999 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-22 23:23:04 +00:00 |
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Rafael Barreto
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5468c26b6d
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crouching in the air
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4946 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 18:36:00 +00:00 |
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Lee Salzman
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0a352e793b
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removing old vector typedefs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4788 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-11 23:19:42 +00:00 |
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Lee Salzman
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be94c703f2
|
setsize -> shrink
setsizenodelete -> setsize
deletecontentsa -> deletearrays
deletecontentsp -> deletecontents
vrealloc -> growbuf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-11 23:06:26 +00:00 |
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Lee Salzman
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e725e5ed8c
|
string function cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 22:44:32 +00:00 |
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Lee Salzman
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54cc44c3db
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revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 06:42:37 +00:00 |
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ac_stef
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f1e879e7fd
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akimbo bug fixed; some new bugs added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-05 21:21:57 +00:00 |
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flowtron
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9fbe34852b
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fixed mirror-bug - var now called "righthanded"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4590 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-07-27 20:20:37 +00:00 |
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flowtron
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a033b15535
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allow players to be left-handed in trunk too
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4589 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-07-27 19:55:53 +00:00 |
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ac_stef
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24708c9741
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numeric team names; choose separate skins for both teams for your player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4554 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-06-29 14:05:17 +00:00 |
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ac_stef
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44172c8c88
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fix custom player skins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4453 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-05-29 18:17:08 +00:00 |
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ac_stef
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42de5ba8ab
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option to enable custom player skins in non-team modes only
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4155 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-02-09 14:31:39 +00:00 |
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Lee Salzman
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01b999d10a
|
VC warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3465 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 23:20:34 +00:00 |
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Lee Salzman
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89abd8be7d
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let blob shadows fade out when models sink through ground
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3151 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 23:33:43 +00:00 |
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Lee Salzman
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8098f4b88b
|
give death animation more time to play
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3127 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 09:53:06 +00:00 |
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ac_stef
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37e22762b6
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send hashes instead of plaintext admin passwords
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3073 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 20:38:08 +00:00 |
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ac_stef
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9e74dfc7d2
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local custom player skins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3036 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 15:16:28 +00:00 |
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Lee Salzman
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f1ace61eaf
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make sure modelattach.m is initialized to NULL
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3017 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 20:52:27 +00:00 |
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driAn
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bba384fba1
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fxi: proper modelattach construction
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3016 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 20:43:43 +00:00 |
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Lee Salzman
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fafd5e0f7d
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disable floor check when not using shadow quads
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2998 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 13:50:51 +00:00 |
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Lee Salzman
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a713613647
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debugging cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2993 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 01:28:22 +00:00 |
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Lee Salzman
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e11a5f5514
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better hitbox testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2992 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 01:17:44 +00:00 |
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driAn
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1a8ad9e4d1
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physent-volume resize with collision detection for better crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-05 12:50:44 +00:00 |
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Lee Salzman
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e7f754505b
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avoid second rendering pass when possible
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2679 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 03:13:49 +00:00 |
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Lee Salzman
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b76491d06e
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vertex lighting option for mapmodels
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 03:34:58 +00:00 |
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Lee Salzman
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bca2137d6d
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fallback for missing stencil wrap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2625 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 11:46:37 +00:00 |
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Lee Salzman
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c6844720b4
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don't render shadows for player in transparent spectator mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2616 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 06:14:20 +00:00 |
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Lee Salzman
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25261e3ac2
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shadow culling based on line of sight for players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2577 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 00:36:01 +00:00 |
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Lee Salzman
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f52bf7e25e
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stencil shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2551 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 02:24:48 +00:00 |
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Lee Salzman
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c521ccf993
|
hashtable cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2544 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 09:17:33 +00:00 |
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Lee Salzman
|
834e223154
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model culling fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2536 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 01:57:54 +00:00 |
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Lee Salzman
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79f2de1d18
|
muzzle flashes on vweps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2508 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-11 00:17:39 +00:00 |
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driAn
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132c9be72f
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reverted alphatex
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2408 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 16:46:50 +00:00 |
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Lee Salzman
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48bf81791d
|
less silly implementation of alpha blending
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2398 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-26 20:44:08 +00:00 |
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driAn
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ea00c18b39
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mdlalphatexture mdl config for Toca models
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2397 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-26 20:06:20 +00:00 |
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driAn
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d315890fd5
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rewrote some nade code, "prompt" context, typos fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1915 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-10 18:43:23 +00:00 |
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driAn
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715af8260b
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demo stuck bug fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-10 13:29:37 +00:00 |
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driAn
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87c7755754
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demo stuff, script contexts
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1909 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-10 10:17:31 +00:00 |
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driAn
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45fc0a0e21
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demo playback as 1st person, convenient spect toggling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1893 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-07 20:57:00 +00:00 |
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Lee Salzman
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2bb7a48296
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support for alpha-tested models
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1890 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-06 20:10:55 +00:00 |
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flowtron
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2979fc02b8
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fixed networked player1 stuck in CS_DEAD instead of CS_SPECTATE - just for follow ATM!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1872 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-04 17:06:30 +00:00 |
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flowtron
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fb21aae502
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chasing/embodying the followed player (currently with translucent display of client during "embodiment")
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1868 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-04 14:04:17 +00:00 |
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Lee Salzman
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3b23ffed01
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pain overrides attacking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1755 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-08 00:33:58 +00:00 |
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Lee Salzman
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4e21ab0e89
|
simplified tag setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1752 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-07 11:31:03 +00:00 |
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Lee Salzman
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25ebf59714
|
particle emitter stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1735 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-06 14:54:14 +00:00 |
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Lee Salzman
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2ed1e7366d
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better tag support
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1728 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-03-30 02:42:49 +00:00 |
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Lee Salzman
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072cc6d525
|
added resetgl command to restart renderer in-game
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1642 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-02-12 03:30:52 +00:00 |
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driAn
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3fc9b1155f
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menu hotkeys, spect fix, recoiltest, voicecom
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1638 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-02-11 14:18:54 +00:00 |
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Lee Salzman
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4572a3e45a
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lagged players show up transparent to avoid confusion
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1580 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-01-21 15:47:27 +00:00 |
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