Lee Salzman
|
21fb9dc784
|
underwater/tinnitus sound fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3026 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 22:54:07 +00:00 |
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Lee Salzman
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2f53b27d84
|
fullbright/dynlight fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3025 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 22:43:09 +00:00 |
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Lee Salzman
|
512e8b527e
|
newmap fullbright fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3024 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 21:59:48 +00:00 |
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Lee Salzman
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4c7b092357
|
don't let dead players slide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3023 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 21:54:03 +00:00 |
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Lee Salzman
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564d5aa7d2
|
don't show radar in edit mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3022 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 21:53:40 +00:00 |
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Lee Salzman
|
619d88cbff
|
newmap fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3021 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 21:39:53 +00:00 |
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Lee Salzman
|
be930e13e8
|
sendresume fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3019 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 21:26:08 +00:00 |
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Lee Salzman
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a98c8868f2
|
send resume packet after getmap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3018 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 21:18:02 +00:00 |
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Lee Salzman
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f1ace61eaf
|
make sure modelattach.m is initialized to NULL
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3017 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 20:52:27 +00:00 |
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driAn
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bba384fba1
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fxi: proper modelattach construction
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3016 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 20:43:43 +00:00 |
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Lee Salzman
|
f825cb0cc3
|
send welcome packet after getmap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3014 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 20:18:27 +00:00 |
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driAn
|
b62f120795
|
debug cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3013 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 19:48:03 +00:00 |
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Lee Salzman
|
ebcf3f46b8
|
synchronize newmap command across clients
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 19:44:55 +00:00 |
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Lee Salzman
|
2ad7aa7111
|
flag drop height fix (no longer uses eye pos)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3011 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 18:33:26 +00:00 |
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ac_stef
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6acb262b50
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prevent flags from falling through bridges (again)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3010 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 17:01:08 +00:00 |
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ac_stef
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2cec9cc4b3
|
new commandline option to record demo of every game
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3009 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 16:44:52 +00:00 |
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Lee Salzman
|
bd47f99255
|
removing unused function
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3008 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 10:23:06 +00:00 |
|
Lee Salzman
|
6daec85884
|
spawn height fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3007 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 10:05:42 +00:00 |
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Lee Salzman
|
365d7619b9
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use 1st attribute for height of items
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 09:48:31 +00:00 |
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Lee Salzman
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1ed4cbdcfc
|
send foot position over network instead of eye position for better eyeheight handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 05:35:47 +00:00 |
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Lee Salzman
|
f213f43684
|
do texgen last to minimize calcs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3003 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 04:30:32 +00:00 |
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Lee Salzman
|
58c94ed3bc
|
ensure corner tris get shadow projections
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3002 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 19:55:21 +00:00 |
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Lee Salzman
|
cfdf56e94b
|
shadow projection cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3001 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 18:44:18 +00:00 |
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Lee Salzman
|
2278fac24a
|
don't count shadow quads against wqd
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2999 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 13:59:02 +00:00 |
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Lee Salzman
|
fafd5e0f7d
|
disable floor check when not using shadow quads
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2998 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 13:50:51 +00:00 |
|
Lee Salzman
|
ba59c1c5b0
|
clamp shadow rect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2997 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 13:43:03 +00:00 |
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Lee Salzman
|
b1cf271061
|
use projective texturing for blob shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2996 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 13:31:33 +00:00 |
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Lee Salzman
|
e1334495e1
|
properly seed the pseudo-random number generator
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2994 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-13 06:30:18 +00:00 |
|
Lee Salzman
|
a713613647
|
debugging cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2993 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 01:28:22 +00:00 |
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Lee Salzman
|
e11a5f5514
|
better hitbox testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2992 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 01:17:44 +00:00 |
|
Lee Salzman
|
670ee3a82e
|
wait 500ms after last death to end arena round
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2991 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-12 19:30:05 +00:00 |
|
Lee Salzman
|
2d69981df4
|
arena message tweak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2990 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 18:41:02 +00:00 |
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driAn
|
b10d70e8ec
|
debug logging cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2988 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 18:02:12 +00:00 |
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Lee Salzman
|
1f64bbd6d5
|
SV_EXTENSION sanity checks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2987 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 15:33:14 +00:00 |
|
Lee Salzman
|
ead8b54419
|
signedness fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2986 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 15:02:07 +00:00 |
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driAn
|
a8a8fd264a
|
include <limits.h>
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2985 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 14:31:16 +00:00 |
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driAn
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18615659dc
|
include <limits>, debug cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2984 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 14:16:25 +00:00 |
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driAn
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b04bb1bf68
|
accept flag-stolen message even if actor is not known yet (fixes flag info on connect)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2983 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 14:14:12 +00:00 |
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driAn
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ffacd9e246
|
fix broken flag info in welcomepacket
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2982 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 13:18:45 +00:00 |
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driAn
|
2d809faf06
|
properly decode strings to debug log
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2981 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 12:17:50 +00:00 |
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driAn
|
5ffaabaf8b
|
debug com on the client as well
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2980 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 12:07:20 +00:00 |
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driAn
|
9ea5997f53
|
even more debugging tools
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2979 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 11:41:36 +00:00 |
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driAn
|
d245e8e69a
|
debug tools
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2977 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-12 10:36:41 +00:00 |
|
Lee Salzman
|
078a323e9d
|
const cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2976 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-12 07:39:10 +00:00 |
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Lee Salzman
|
d96e11f4c4
|
don't let the timer get pushed down by other messages
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2974 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-11 23:47:27 +00:00 |
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Lee Salzman
|
7f94324632
|
ensure welcomepacket has enough space
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2971 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-11 23:08:12 +00:00 |
|
driAn
|
275586f8c7
|
fix nullpointer access
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2969 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-11 22:43:11 +00:00 |
|
Lee Salzman
|
300285d967
|
ensure fight! message shows up in arena mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2968 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-11 22:32:01 +00:00 |
|
Lee Salzman
|
70ee1dce07
|
don't end demo recording on a vote
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2967 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-11 21:59:58 +00:00 |
|
Lee Salzman
|
2675fb2aba
|
undoing change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2966 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-11 21:35:12 +00:00 |
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